One of the most gameplay-altering changes to debut in Halo Infinite is the addition of a grappling hook that can be accessed on a short cooldown with a quick tap of your bumper. A glider would make this process even better, but a nice high-ground jump should mitigate many navigation foibles. And, because Halo doesn’t have fall damage, you can jump as close as you want without fear of dying. Once you scale to the top of a nearby mountain, it becomes a lot easier to see where you need to go. If your navigation pip seems to be taking you in circles or running you into impassable walls, the best solution is to find high ground. While that system may work decently well when navigating tight halls or indoor missions, it falters when brought out into the open world. Halo Infinite features the same UI navigation pip that has existed since the first game in the series. It may be more accurate to think of Halo Infinite as a campaign that can be digested in a relatively linear way first, with all the extra stuff littered around the map as potential challenges to complete once the credits roll. More often than not you’ll still run out of ammo and be forced to scavenge for scrub weapons in the heat of combat. Valor allows you to get different types of vehicles at your bases, which isn’t at all essential to experiencing the sandbox that lies in front of you. You can certainly free groups of distressed marines, capture FOBs, and defeat named bosses to get cool weapon variants, but all it really does is raise your Valor score. With that in mind, because the Halo Infinite narrative forces you along with the map, it’s worth noting that completing all those side ventures isn’t all that necessary. 3) The open-world activities are extremely optional Don’t waste hours trying to reach impossible places. You might even run into an invisible wall while traversing to a blocked destination. Because of this artificial blockade, there may be marked items on your map that you can’t always get to. The main missions have Spartans causing mayhem on one of many islands, but you can’t always move freely between them. While the opening missions of Halo Infinite’s campaign make a big show out of its supposedly open nature, the game isn’t as limitless as you might think. Microsoft/GameRiot YouTube 4) The open world has walls That’s basically a pointless reward, but more Valor is still good and there is a secret achievement for destroying 40 towers.īe on the lookout for Propaganda Towers. These are small structures that you can shoot and destroy to receive 10 Valor. This is a sign that a Banished Propaganda Tower is nearby. 5) There are unmarked Banished Propaganda TowersĪlong your journey, you may hear Grunts talking as if from some sort of radio broadcast. If you’re really stuck on a particular fight, maybe find a group of marines nearby and lead them to the site of the battle. Provided you don’t give them challenging terrain to grapple with, they’ll literally follow you to the end of the map and help finish off any encounters you might come across. The real reward, other than the obvious self-esteem boost of people cheering you on, is just how dedicated these AI forces are. Take down a few waves of enemies to free the squad, and you’ll get a tiny purse of Valor for your efforts. Most of the time, these are marked on your map, but they can also be approached at random too. One of my favorite open-world tasks to complete in Halo Infinite is finding small groups of Marines who’ve been captured by Banished forces. In other words, any time you don’t see an “interact” prompt, just fire that gun or toss a grenade. Did you just expose some Banished silos in an outpost but aren’t getting credit for the progress? That’s because you need to shoot those silos down. If it glows bright red-orange, you can probably shoot it until it blows up. If you see a group of human soldiers trapped by electric wires but don’t understand why you can’t approach them to free them, that’s because you need to shoot and destroy the device holding them captive. That being said, sometimes it's a bit confusing as to which method the game would like you to use for a given scenario. In Halo Infinite, Master Chief interfaces with his world in two distinct ways: by interacting with objects or blowing them up. Those who really like a challenge will confront one pretty early on at higher difficulty levels. As ashamed as you may feel, it’s totally OK to start on a lower difficulty and crank it up once you have your space legs. This AI is smart and will adapt to all of Chief’s new tools. The Halo Infinite campaign packs a punch in terms of its difficulty.
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